Forests of Abstraction: Proof of concept

Splash art for the game (proof of concept).

Splash art for the game (proof of concept).

A mural about the Deerling God from the city Lighthome.

A mural about the Deerling God from the city Lighthome.

Concept art for 'The Deerling God'.

Concept art for 'The Deerling God'.

Waru, the world you explore in the game.

Waru, the world you explore in the game.

Character design exploration for the main character Isi.

Character design exploration for the main character Isi.

The main character, Isi.

The main character, Isi.

The Hidden Hollow, the final area in the game where you discover your true identity.

The Hidden Hollow, the final area in the game where you discover your true identity.

The Deerling god in the past.

The Deerling god in the past.

Mist Virago warrior concept.

Mist Virago warrior concept.

This is a selection of content from my personal metroidvania game proof of concept that started as my game artist graduation project.
"Explore the atmospheric landscapes of Waru, the land trapped in a surreal dome of vine and thorn. A prison of organic visage, perpetual like diamond. It's forests varied in shape and climate, like a concentrated version of Earth's woodlands. A symbiosis of flora and incomprehensable crystals, appearing like glitches on the fabric of reality. You are Isi, a little creature trapped in Waru like everyone else, but driven by an insatiable curiosity to uncover the secrets of this mystery like nobody before. What happened to Waru?"

For more information, check out https://sites.google.com/view/forests-of-abstraction!