Turnaround of the material with default parameters. Rendered in Blender.
Static render of the default material.
Demonstration of the customizable parameters.
A quick environment floor blending different versions of the material together to make a unique floor.
Render of the earlier blended floor texture.
All the nodes, with a close-up for how I've made the clover textures.
Simple test scene with the material as floor (All assets made by me for older work projects)
Example of the variation you can create with the exposed parameters.
Render showcasing the emissive magic of the clovers.
I started teaching myself how to use Substance Designer last week and this customizable mossy cobblestone material with some magical flare is the result of it. Many more to come!