Keeper of Measurements: Game Art

Key art with logo used for the art direction, posters and other marketing.

Key art with logo used for the art direction, posters and other marketing.

The Quantometer in its broken and fixed state. This is the machine you fix throughout the experience.

The Quantometer in its broken and fixed state. This is the machine you fix throughout the experience.

Main character design iterations.

Main character design iterations.

Narrative illustration at the start of the experience.

Narrative illustration at the start of the experience.

Character designs for the SI-Bots.

Character designs for the SI-Bots.

Narrative Illustration.

Narrative Illustration.

Key art of the Keeper of Measurement and the SI-Bots together.

Key art of the Keeper of Measurement and the SI-Bots together.

Keeper's Almanack pages with lore about the World of Keepers.

Keeper's Almanack pages with lore about the World of Keepers.

Poster asset that can be scanned and used in the experience.

Poster asset that can be scanned and used in the experience.

Character design for the antagonist.

Character design for the antagonist.

NPL badge you get when you complete the experience.

NPL badge you get when you complete the experience.

Concept art, character designs, narrative illustrations and other 2D game assets I've created for 'Keeper of Measurements: Metric Mayhem' while working with ARCADE. It's an experience that can be played at the National Physical Laboratory. (https://www.npl.co.uk/keeper-of-measurements-metric-mayhem).