This is a selection of content from my personal metroidvania game proof of concept that started as my game artist graduation project.
"Explore the atmospheric landscapes of Waru, the land trapped in a surreal dome of vine and thorn. A prison of organic visage, perpetual like diamond. It's forests varied in shape and climate, like a concentrated version of Earth's woodlands. A symbiosis of flora and incomprehensable crystals, appearing like glitches on the fabric of reality. You are Isi, a little creature trapped in Waru like everyone else, but driven by an insatiable curiosity to uncover the secrets of this mystery like nobody before. What happened to Waru?"
For more information, check out https://sites.google.com/view/forests-of-abstraction!